Fuzzy Objects
In Ways of Worldmaking Nelson Goodman presents a theory on how we perceive and construct different versions of the world. Building on the idea that practical experience can unlock the potential for sharing knowledge across disciplinary boundaries and intellectual abilities, the following approach aims to translate Goodman's thoughts into a practical investigation, where worldmaking can be experienced in a tangible way. Drawing on Technology Assessment, Futures Studies, and Critical Design Methods, participants in this exploration engage with provocative objects that serve as starting points for the creation of world versions. Through this process, participants should gain an understanding that our assumed descriptions of reality are, in fact, constructions and therefore contingent. Supposedly immutable realities can thus be reimagined as alternatives that are open to change. Additionally, the outcomes of this exploration can be analyzed for implicit values and assumptions, making them visible and open to discussion.