This article is devoted to the study of the reception and image of virtual communication technologies in modern drama for teenagers. It is obvious that digital technologies in plays aimed at young audiences are becoming a marker of modernity and a characteristic detail of a technogenic civilization that generates conflict situations. The portrayal of young heroes and heroines - the same age as the prospective viewer - is impossible without recreating the realities of modern virtual communication. It will be shown in this article that the appeal of modern playwrights to these problems entails a transformation of the dramatic language, caused by the need to take into account the social and psychological characteristics of the addressee. This research studies plays that were included in the short lists of 12+ of the "Little Remark" award for the period of its existence (2018-2021). Statistical and comparative methods were used, as well as the method of immanent analysis of the work. In total, 31 plays were considered, of these, 19 were relevant. The languages of virtual communication are presented in these plays as: 1) a way to identify one's era and, as a result, oneself in heroic characters; 2) a metaphor for building a hero's identity; 3) symbol of a reality that differs from the empirically given world; 4) a method of modeling a dramatic picture using the signs of modernity and a new type of communication with the viewer. Technologies can be perceived as a source of conflict situations, but also as a means of resolving these conflicts. Despite the contradictory attitude of the authors of the plays to the depicted phenomenon, it can be stated that the appeal to new technologies of dialogue that do not correspond to the traditional dialogical forms of drama can become the basis for a further development of the dramatic language as a whole.